Program to plot a point
#include<GL/glut.h>
#include<Gl/glu.h>
#include<Gl/gl.h>
void point()
{
glClear(GL_COLOR_BUFFER_BIT); //clear frame buffers bit
glColor3f(1.0,0,0); //color to point(red,green,blue);
glPointSize(10); // point size
glBegin(GL_POINTS);
glVertex2f(0.5,0); //point location
glVertex2f(0,0); //point location
glEnd(); //glBegin() ends here
glFlush(); //function to display
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowSize(500,500); //define window size
glutCreateWindow("Plot point"); //Heading of window
glutDisplayFunc(point); //void point() call
glutMainLoop();
}
#include<Gl/glu.h>
#include<Gl/gl.h>
void point()
{
glClear(GL_COLOR_BUFFER_BIT); //clear frame buffers bit
glColor3f(1.0,0,0); //color to point(red,green,blue);
glPointSize(10); // point size
glBegin(GL_POINTS);
glVertex2f(0.5,0); //point location
glVertex2f(0,0); //point location
glEnd(); //glBegin() ends here
glFlush(); //function to display
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowSize(500,500); //define window size
glutCreateWindow("Plot point"); //Heading of window
glutDisplayFunc(point); //void point() call
glutMainLoop();
}